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Creating Real World Solutions With The Micro:bit

microbit sleeve on kids arm

The BBC Micro:bit is a favourite Digital Technologies tool of mine that allows our students to design solutions to problems, create games, make music and respond to the surrounding environment.

The small handheld micro-controller can be coded by students using Block Code, Python, Javascript or Scratch 3.0, making it a versatile tool that can be adapted for students in primary and secondary classrooms.

The features of the Micro:bit are;

  • USB connector: Connects to a computer for power and to load programs onto the Micro:bit
  • 25 LED lights: Can be individually programmed to show shapes, text or numbers
  • 2 buttons (A and B): Programmable input buttons
  • Light sensor: The LEDs on the Micro:bit can also act as a light sensor to detect ambient light
  • Edge Connector: 25 external connectors, called Pins, on the edge of the Micro:bit allow you to connect to other input and output electronic hardware, including LEDs, motors and sensors
  • Battery socket: Power the Micro:bit using batteries
  • Reset button: Restarts the Micro:bit
  • Radio: Communicates with other Micro:bits
  • Bluetooth antenna: Wirelessly sends and receives signals to Bluetooth enabled PCs, smartphones, or tablets
  • Processor: Where the program is stored and executed
  • Compass: Detects the direction (north, south, east, west) the Micro:bit is facing
  • Accelerometer: Detects if the Micro:bit is being moved, tilted, shaken or in free-fall and at what acceleration
  • Temperature sensor: Detects the current temperature of the Micro:bit in degrees Celsius

microbit stepcounter

Introduction to the Micro:bit

The Makecode platform, developed by Microsoft, allows students to code using Block Code and Javascript. It has a great range of project tutorials for students to work through to develop their understanding of, and familiarity with, the Micro:bit.

Website: https://makecode.microbit.org/

My favourite tutorials:

Rock, Paper, Scissors
Name tag
Step counter

Step Counter

microbit stepcounter code blocks

Extension: Have students personalise and/or make enhancements to the code.

Step counter – Enhanced with a message displayed on the Micro:bit when the user reaches 1,000, 5,000 and 10,000 steps.

microbit stepcounter blocks

Once students have developed a basic understanding of how the Micro:bit works, they can be given a range of projects or challenges to solve individually or in small groups. These challenges will allow students to use their imagination and creativity to design their end product.

BOSON – Starter Kit for Micro:bit

microbit in box

Micro:bit is a simple micro-controller that can be enhanced with a range of add-on resources to allow students to achieve even more. The Boson Kit comes packed with easy-to-attach modular blocks to further empower student creativity and projects.

The Boson Kit features:

  • Micro:bit expansion board
  • Push button
  • Motion sensor
  • Rotation sensor
  • Sound sensor
  • LED light
  • Mini fan
  • LED strip
  • Mini servo

microbit fan sensor with button and childs hand
Incorporating the features of the Boson Kit into their designs allows students the opportunity to create solutions that can respond to a variety of inputs or sensors and respond or act with a desired output.

microbit sensor circuit setup

Micro:bit Pets

Students create their own Micro:bit Pet. The pet must react to different Micro:bit movements by using the LEDs and sounds to showcase the pet’s emotions. Students use art and craft materials to design and create their pet, integrating the Micro:bit to act as their pet’s face.

microbit pet green, faeturing laptop in background

microbit pet pink on classrom desk

 

microbit pet orange on classroom desk

 

microbit pet yellow with laptop in backgroundMaterials:

 

UN Sustainable Goals

There are a total of 17 goals that make up the UN Sustainable Goals. I focus on two or three that connect to the current learning themes taking place in our classroom when undertaking this project. This provides students with a real-life scenario to develop a solution using the Micro:bit.

UN Sustainable goals vector table

Students need to apply their content knowledge from our units of work in class, to generate ideas, code a solution and create a prototype.

Examples created by students aged 11-13 years old.

Automated Street Lights
Goal 7 – Affordable and Clean Energy
As pedestrians walk on the footpath at night, the light above sensors their presence and switches on. This provides light where it is needed, saving energy as they are not on all night long.

microbit automated street lights

 

Class Countdown
Goal 4 – Quality Education
This device will be installed in every classroom and every student wears a synced watch. As students enter the classroom they press button A to automatically mark the roll. If students require teacher assistance, they press button B on their watch. If the teacher wants all students’ attention on the floor, they get a countdown timer to appear on the LED screen of their watch. This was designed to save time in the classroom so teachers and students can work more efficiently.

microbit class countdown

 

Tree Cut Down Warning System
Goal 13 – Climate Action
Goal 15 – Life On Land
Trees in forests have sensors attached. When a tree is cut down it notifies the rangers, so they can then locate where the tree is and stop deforestation before it occurs.

microbit tree cut down warning system

 

Turtle to Clean the Ocean
Goal 14 – Life Below Water
The turtle swims in the ocean collecting rubbish. It was designed to appear like other animals in the ocean so as not to scare others.

microbit turtle to clean ocean

 

Wellbeing Watch
Goal 3 – Good Health and Wellbeing
This wellbeing watch helps fight mental health issues. When button A is pressed, either a joke, funny emoji or funny sound will play at random to cheer the person up. When button B is pressed, it notifies authorities of the location and that this person is in trouble and needs urgent attention.

microbit wellbeing watch

 

The Micro:bit and Boson Kit allow students to work through the design process to prototype and solve real-life problems. These resources give students the creative freedom to explore and generate ideas through hands-on learning experiences. How are you using these tools in your classroom?

Featured Product:

Boson Start Kit for Micro:Bit & MicroBit

 

How do you use Micro:bit in your classroom? We would love to hear from you!

About the author

Eleni Kyritsis is an award winning Year 3 teacher and Leader of Curriculum and innovation from Melbourne, Australia. Eleni facilitates professional learning workshops around the world that focus on unleashing creativity and curiosity in classrooms. You can contact her at elenikyritis.com and @misskyritsis

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Changing Role Of Digital Technology In The Classroom

Bloxels Activity Ipad Featured Image

After teaching in the classroom for the past seven years, I have been fortunate and excited to have moved into the role of Leader of Curriculum & Innovation at my school. This means I no longer have my own class, and allows me the opportunity to work closely with all teachers across our school to unpack the curriculum to design, plan and implement innovative and creative learning opportunities for our students. As teachers, we need to ensure we are designing learning experiences for our students that cover a range of topics and skills to support them for their future. This is what I love.

Dash Activity Ipad Route On Floor Paper Track

In this post I will share ways to integrate a variety of digital technologies across the curriculum to support you in designing engaging and meaningful learning experiences. A focus of these lesson ideas is to develop students’ communication, critical thinking, creativity and collaborative skills.

Design and Technologies, in which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities.

Digital Technologies, in which students use computational thinking and information systems to define, design and implement digital solutions.

In this post I will share ways to integrate a variety of digital technologies across the curriculum to support you in designing engaging and meaningful learning experiences. A focus of these lesson ideas is to develop students’ communication, critical thinking, creativity and collaborative skills.

Junior Primary Ideas (Foundation – Year 2) :

Some of my favourite digital technologies to integrate in the Junior Primary classroom include, BeeBots, Dot & Dash and Cubetto. Each of these robots is very user-friendly, allowing younger learners the opportunity to be introduced to sequencing code while developing their confidence.

Beebot 3 Little Pigs Activity

BeeBots are small robots that can move forwards and backwards in 15cm increments and turn 90 degrees left and right. They have the ability to remember up to 40 sequences of code.

Dot and Dash are two individual robots that connect via Bluetooth to mobile devices. With a variety of Apps to control these robots, they have ability to manoeuvre around the floor in all directions, sense objects, flash LED lights and record and play back audio.

Cubetto is a wooden cube robot that moves in 15cm increments. Physical blocks are used to sequence code to manoeuvre Cubetto around a grid.

Cubetto Space Activity On Space Floor Mat

Literacy – Using story books as provocations, have students demonstrate their comprehension of the text by creating particular scenes of the story by coding any of the above robots to move around that scene.

Mathematics – Using the above technologies students develop their understanding of directional language, location and mapping skills.

Dash Maths Activity On Grey Carpet With Tape Grid

I have written  these other blog posts that explain lesson ideas for the Junior Primary classroom in further detail. Click the following links for more details lesson ideas.

Dash Activity Road Drawing

Middle Primary Ideas (Year 3 & 4):
As students’ understanding of Digital Technologies and computational thinking develops, we need to design their learning experiences accordingly. My favourite resources for these classes are Bloxels Builder and Sphero.

Boxels Laptop Activity On Students Desktop

Bloxels Builder is a fantastic platform that allows students to be the creators of their own games. Using the free Bloxels Builder app or the physical gameboard, students use their creativity to design a character and game.

Sphero Ipad Activity On Carpeted Floor

Spheros can roll at a speed of up to 7km/h in any direction, spin, flip and change colour. Using the Sphero EDU App students can accurately direct the movement of the Sphero using block code.

Bloxels
Literacy – Students create a game that represents a virtual story.

Bloxels Literacy Activity On IPad Being Held

Mathematics – Using the 13 x 13 grid, students’ creations will demonstrate their understanding of multiplication, fractions, and area/perimeter.

Bloxels Maths Activity On Desktop With Activity Sheet

Sphero
Mathematics – Students can create shapes, navigate mazes and obstacles and play games that require them to demonstrate their understanding of angles, length, time, speed.

Sphero Maths Activity On Grey Carpet With Masking Tape

Upper Primary Ideas (Year 5 & 6):
Upper Primary years students have the ability to apply their learnt skills and knowledge of digital technologies to create solutions to problems. My favourite resources for Upper Primary years are the Micro:bit and SamLabs.

The Micro:bit is a small microcontroller with LED lights, sensors, accelerometer and compass.

Microbit Activity Slip On Thongs

SamLabs are wireless blocks and accessories that connect together including motors, sliders, buttons, lights and sensors.

Sam Labs Activity Sensors With Pom Poms

Lesson idea – Using the United Nations Sustainable Goals as a guide, I select two or three goals that link to our unit of inquiry. Students are asked to focus on one of these goals and to create a solution to this problem using either the Micro:bit or SamLabs technologies.

Sam Labs Sustainability Activity On Carpet Green Cardboard

I explore this in more detail (with student examples) in my MTA Blog: Integrating Sam Labs in the Classroom

Sam Labs Classroom Palm Tree On Desktop

Whether it be the digital technologies I have highlighted, or any other, technology in our classrooms they should not be seen as something separate, but rather something that is integrated purposefully into student learning experiences. These technologies provide hands-on learning opportunities that allow for students to develop critical thinking, creativity and problem solving.

Featured Products:

Dash & Dot Educational Robots Pack

BeeBots

Cubetto

Bloxels

Sam Labs Classroom Kit

Micro:bit Starter Kit

Sphero SPRK+

Sphero Bolt

How are you using Digital Technologies across the curriculum? We would love to hear from you!

About the Author

Eleni Kyritsis is an award winning teacher from Melbourne. She is the Leader of Curriculum and Innovation at Strathcona Baptist Girls Grammar. Eleni facilitates professional learning workshops around the world that focus on unleashing creativity and curiosity in classrooms. You can contact her at elenikyritis.com and @misskyritsis